This is the latest version of the Death Gliders I have created. (The second in a series). This version is equiped with 2 pilots, Lift Generators, Decelleration motors, Transport Rings, a Virtual Cockpit, opening Canopy, a revamped air.file for smoother flight characteristics, and some wild lighting effects. This fighter spacecraft is the stock version as seen in episodes of Stargate SG1. This captured Death Glider is 'Heru' class, meaning Hawk and or Falcon in Egyptian. It is fitted with a canopy and seats 2 Jaffa pilots/passengers in true fighter fashion, as like the Earth defense fighter aircraft. Only the panel is 'not' standard issue Goa'uld.

All pilots note, that the nature of this craft and its paint scheme is designed to cast fear into the people of worlds in which the Goa'uld seek to conquere. Thus the Hawk like shape to this bird, and the paint scheme that is slightly elaborate, portraying a hostile enemy that reflects its investment in making their technology look like they are 'more then just weapons.'

[Landing Gear]
You will notice upon starting your Death Glider that your bird has no landing gear when not moored within a mother ship and thus hovers on magnetics while batterys and reactor life exist, thus no landing gear is needed. This is still a feature though that must be 'switched on and off' and is referred to below as the landing field generators (3), and is activated by depressing [G], (gear).

[Canopy]
You can open the Canopy by depressing Shift/E/2. You must press 2 emmediately after depressing E. This will engage the Canopy instead of the Transport Rings. Hitting 2 or selecting Shift/E/2 will reclose the Canopy. After a length of time, simply hitting '2' will not work and Shift/E/2 is required.

[Transport Rings]
The transport rings allow molecular transdimensional teleportation through space/matter, so long as the components are 'within' the teleportation rings during their moment they are retracted. They are somewhat transdimensional during the point at which their magnetics field is activated, and thus pass through the hull as though it wasnt there. Be careful not to 'beam in' some earth when on the field when using the rings to ingress/egress the ship, wait till the bird has steadied herself after a touchdown, as she will tend to drift slightly on her magnetic holding field.

The rings are operated via Shift/E command, (canopy), and come out, deploy pilot, and then retrieve to their core cell storge. To regaine access to the glider, once again deploys the rings. This is required actually for space environments, as the canopy/hatch may be used otherwise in proper atmosphere environments.

[Decelleration Motors]
You are equipped with three diffrent decellerators. One you will need, which is your landing mag-field buffer, (landing gear; [G]), one is your lift generators or flaps, as these utilise movement to produce lift, thus are drag intensive. And the third is via your spoilers control, [/]. The Spoiler is quite powerful and utilizes a regenerative magnetic reversing 'engine' that causes the craft to decellerate from massively high speeds. When the speeds are reduced, its fuel (inertial mass), is lowered and thus at 100 knots, it is hardly noticeable.

[Lift Generators]
These are used during landing and takeoffs and run off the Flaps controls, [F5 thru F8].
In test flying this highly secret alien craft, I found that one, perhaps two 'notches' of flaps is superb during takeoff, which gives you a temporary climbout similar to a helicopter during takeoff, at which you would shut down your landing field generators, [g] and then gradually click your flaps to zero position or select [F5]. Remember, that when your Lift Generators are fully turned off, at slow speeds, you will seemingly 'drop'! Thus if making for a 'scramble' takeoff mode, you will need to lift the nose slightly up during the point in which the lift is taken away, and airspeed once again is established to produce lift.

Upon landing, I apply zero throttle until roughly 2-5 NM out, then apply Decelleration motors, [/], (spoilers), until well under 100 KIAS, at which point, a notch of lift generators is applied as well as your landing field, [g], (or landing gear, though there is no visible gear, it is a lifting field generator that is activated that is not used in flight and due to intense magnetic flux, will slow the craft if left on during normal flight, thus it is switch 'off' during regular flight procedures).

[Flight]
Note that the controls to this alien craft are sensitive and are not fully develloped, nor realised. The airforce is still working out handling to this sophisticated bit of alien technology. The roll in this craft is phenominal and should be used mostly for manuvres of corkscrew course changes in which one rolls to 90 degrees of their target course change and then noses up into the new heading and regains alignment with the horizon by leveling out. However, rudder control, or Yaw control is absolutely amazing and jaunts between towering obstacles are possible without using any banking.

The Air Force figures this is required for some reason and has thus left the setting alone, but intend to figure a way to control it better during upper speed ranges of over Mach 2 to Mach 4.64. (Yes! Mach 4.64. This craft is equiped with a technology unknown to man kind. It utilizes a set of greavity well generators that are powered by a form of reactor which is fueled by a rare material/element called Naquida which is not found on Earth. The rest is ultra confidential and under restrictions per Majik 12 and SGC branches of the US Airforce). High speed flight is capable on this craft for periods of time, such as for immediate space flight jumps and hops to diffrent cities. Otherwise, speeds of around 1400 KIAS should be normal. (Try not to pass a civilian airliner at such speeds. Please adhere to all proper USAF test plane protocols on this highly sensitive craft).

[Landing]
It is possible to land the Death Glider Heru Class craft as a normal jet, actually softer. Using your Gear and Spoiler selections only will give you a smooth landing at roughly 70 KIAS, or Knots. She is quite gentle at slower speeds and flys actually quite similar to a large heavy glider, which has been said of the British Aerospace BAE A300 Airliner.

Upon coming in for landing, the Death Glider exhibits incredible braking capabilities and has several systems for decelleration; Lift gernerators, landing field generators, and deceleration engines; (Flaps, Gear, and Spoilers). You will find that you can actually come in at a phenomenal rate of speed, 400 to 600 knots until 2 NM out, and apply [g] and [/], at which the Death Glider displays its most amazing ability to seemingly 'come out of warp!', if you would pardon the expression. Just prior to touchdown, apply a notch of F7, again and again if needed. Just before touchdown, you might use the Lift Generators, [F5 thru F8] to slow your actual contact with planetary or otherwise landing surface. I find that one or two notches of F7 is sufficient right before contact with the surface of the landing site. you might wish to give the Glider a bit of throttle during final descent, as she will try to stall at .05 KIAS.

The craft, as you have noted above can fly at low altitudes at 4.24 to 4.64 Mach, depending on flight conditions. Making a decelleration at such a speed will take more then two miles, compared to 400 to 600 KIAS. It might take you well over 10 nautical miles to make a massive decelleration. Remember, such speeds require amazing thrust/drap properties and involve inertial properties that can overwhelm the senses.

[Space Orbital Insertion or Orbital Transition]
As you know, this alien craft is actually designed for launch from Goa'uld mother ships. Thus being, they are designed for space platform launch/landing conditions, with planetary landing and takeoff conditions being secondary importance. Hence, no landing cairage or landing gears. The bird must be setteled on her wings and belly or upon a landing dolly when total systems shut down is required. (The wings are made to endure such phenominal forces that mearly setting down upon them causes them no harm).

For Space ingress, mearly Aim High! Begin a full power ascent, excellerating through several Mach's. The sky begins to turn dark dark blue as you rise through the highest cloud layers. Looking to your side is a nice feeling of 'seeing' what incredible forces are at play. Upon passing through 70,000 Feet, you will notice your speed beginning to drop. It can only be measured at Mach as air is almost nill at the highest altitudes. You can make it to 100,000 feet, but you will have to negotiate your rate of climd near the end. This bird is not really designed to fly well at that altitude. Without speed, you are suseptible to a flat spin and a long long ride down to where you can once again regain control with the wings in thicker air. No violent movements at high altitude! For those of you Air Force bird drivers that have flown the SR-71, this is like that, but with a built in shuttle launcher, and its a short stubby flying wing as well! Dont let her get you when you arent looking!

Unfortunately, you cannot go into space with it. I have submitted idea's to Microsoft for a version of Flight Simulator that would offer space flight. I kinda hoped that the FS2004 would have offered such options, like a Shuttle mission where you would be in orbit, etc. But, oh well. The altitude limit on this bird and sim is thus set at 100,000 feet. Its definately fun getting there and a wild ride coming back down. Have fun!

[Landing Practice]
I have found that lifting off from Cairo International airport or HECA, a quick jaunt to the Giza platuea is possible. From there, you can practice touch and goes from the 3 major pyramid sites, starting with Giza, then bear left and traverse the Nile river to the next two pyramids, and further down are another set of pyramids. I find it quite exciting to come in at a high rate of speed and then apply speed decellerator engines, lifting field, and then finally a notch of F7 for a nice touch down. You can actually fly the Death Glider like an attack helicopter hovering her down little hills and through ravenes in true attack helicopter fashion. I would master the art of hovering this very strange bird with an hour or two of hops and experimenting with her odd hover characteristics.

You will note there is a 'airbrake' light on the top left of the instruments panel. If you cannot attain high rates of speed, check that gear is up, spoilers are off line, and flaps are up, you will then reach astronomical speeds in seconds. I have installed a modification to this panel since the first Death Glider. Depressing Shift/6 gives you a window you can see that is your speed brakes indicator light and your gear up indicators. Depressing Shift/7 will give you your Flaps indicator. By bringing these up in the Virtual cockpit mode, you can monitor when you are cleaned for Ultra Mach, and or status to decelleration/lift drives.

[Installation]
Install the Death Glider main file into the aircraft folder of either FS2004 (FS-9), or FS2002. I use Windows Explorer to drag and drop folders of aircraft. I cannot accept any responsibilities on this software. It is developed with stock aircraft design programs and should work on most all Microsoft Flight Simulator 2002 and 2004's. Care was taken this time to keep it less memory intense, and thus the frame rates should be quite impressive and fluidic.

You will find a gauges folder in the aircraft file. If your instruments do not all show up, such as the speed brake light, please install these guages in your guage folder into the main FS9 or FS2002 Guages folder. You must not install the entire folder, but only the guages themselves, or the main program cannot see them for them to function.

The temporary panel for this alien vehicle is courtesy of the Lear corporation and is due to the fact that the USAF doesnt wish to as of yet disclose the Egyptian/Gow'oohl pilot instrumentations interface panel as of yet until further testing. (Its on it's way)!
We thought you might like to get in some flight time before switching over to a 10,000 year old language for instrumentation.

The Virtual Cockpit is still 'under construction' and does not feature active instruments. I could really use a teacher in that field. I appologise.

My plans are to come out with the X-301, X-302, the Goa'uld Transport ship, as well as some wild panels that would incorporate egyptian like instrumentation that would be quite alien. If you have some idea's, drawings of such birds or ships, or would like to help, please let me know. My email address is below.

If you have ideas and thoughts concerning this bird, please email me. william@lionheartcreations.com and socrates112@yahoo.com. I have been looking for drawings and photos of the cargo vessel as well should anyone find some, I could get them ready for flight on simulator.

I would also like to thank the people at MGM and Stargate SG1 for a brilliant series. What an incredible movie and how well they have done with the series. A superb group! Good job! Thankyou for some brilliant intertainment and superb acting and special effects. The humour is really good too. Its great to lose ones self in a good episode of Stargate after a rough week at work.

Be well all. Pray for world peace, and Gods blessings....

William W. Ortis, designer of the 'flight sim model' of Stargates' Death Glider.
william@lionheartcreations.com

The Death Glider, Goa'uld, and Stargate names are copyright of MGM. This model is free property and is in no way designed for profit, but as a thankyou to such a great series and movie and for the many many Stargate enthusiasts out there that want something like this to 'fly' on their computer!

Known problems;
*No restart, you must restart in another plane and then reselect the Death Glider Heru.
*Immediate flameout after 30 seconds of flight time. You must go to Aircraft/Realism Settings/select unlimited fuel.